The sociology of
creativity.
Optimizing the social structures that
promote innovation.
It is apparent that the amount and
quality of innovation and creative activity of societies is dependent
on certain social structures within those societies. In other parts of
this site we have looked those social influences, that influence
individual people to want to be creative and to be capable of being
creative. In what follows we will uncover those other social structures
that increase the amount and quality of creativity in society
regardless of the desire and determination of individuals to be
creative. By looking at how to optimize these social functions, we may
have a chance to produce a truly creative society.
The natural history of
innovation.
Creativity
in humans is the equivalent of natural
selection in evolution, and is subject to the same forces of nature. In
his book
"Where Good Ideas Come From" Steven Johnson explains that
creation is all about connections, connections in the mind, connections
between people, and connections between the objects of creation. He
says:
"If
you want to create a space for innovation, you won't get far by
cloistering yourself away from the world and waiting for inspiration to
hit you. Chance favours the connected mind."
These
connections in turn depend on and are shaped by a balance between of
four basic ideas or principles. These are chaos, order, complexity and
simplicity. Creativity and innovation like evolution are connections
sculpted by chaos, order, complexity and simplicity.
Chaos.
Creativity
rises out of the primordial soup of chaos. Chaos is needed
in society so that knowledge of very different kinds can collide and
intersect in a random, unplanned manner that is consistent with pure
chance. Only through this randomness can something truly new or novel
emerge out of the data or information that already exists. Without
wildly different chance connections, what emerges is just a steady
improvement of what has gone before. This was discussed by Thomas S.
Khun in his famous work "The Structure of Scientific
Revolutions. All knowledge grows by conjuring speculation, the
invention of new conjecture, and the elimination or acceptance of
these, by means of trial and error testing. These conjectural
inventions, however, do not come from nothing, but are rather conjured
out of a chaotic soup of ideas by means of combining knowledge that we
already have, and building these one upon the other to come up with
something new. The amount of newness or novelty in these conjectures,
turns out to be proportional to the amount of difference between the
sorts of knowledge combined to create the new conjecture. This is in
turn dependent on the randomness used in forming those conjectures. To
come up with non logical connections in individual's minds we need a
safe environment for this to happen in. We need an environment where
connecting illogical elements is normal. However, our brains have a far
greater tendency to connect elements in a logical way and we may need
to be part of social structures that force us out of our comfort zone
and into areas of knowledge that are unfamiliar to us. The chaos within
needs to be partly induced by a certain amount of chaos without.
Order.
Although
creativity is born out of chaos, that chaos must have order imposed on
it if it is to function in a predictable way. Order is needed so that
inventions or theories can work. Nothing works without order. The
bringing together of unconnected elements to create something new and
novel has no meaning if we cannot make it work. The trial and error we
use to test our conjectural inventions eliminates the first chaotic
elements and brings to the conjectures the first semblance of order,
transforming them into tested theories. Order is the glue that keeps
idea elements together and allows them to interact with one another in
a regular repeatable way.
Complexity.
Nothing,
not an invention, not a theory, can in the end be completely
simple. While the elements of an invention or innovation can be
understood, the whole of an innovation is generally difficult to
comprehend as a whole. But here's the thing. The understanding of large
complex wholes is possible. Neuroscientists have a concept they call
chunking where innovators get to initially understand those elements
that make up the whole innovation. As Innovators come to understand
those elements of an innovation they can then use chunking to further
understand how those elements come together and work together as a
whole. In this way complexity in innovation can be seen as a complex
web where sometimes an innovator can know all the elements as well as
knowing how they fit together and sometimes he knows just one element
or just how they fit together.
Simplicity.
Simplicity
is needed so that we can understand elements and ideas
fully. Someone has to understand how each element in an innovation
works and he has to be able to explain it to others so they too can
understand. Ornamentation has to be pared away so the core ideas are
exposed. The bringing of estranged ideas (elements, components)
together to form new conjecture is unworkable if we do not initially
fully understand those estranged ideas. We cannot combine them if we do
not understand them. So it follows, we must simplify and clarify
elements and components so they can be brought together into wholes.
These wholes become the new conjectures that, if they survive testing,
eventually become the new theories, which in turn become the new
creations.
In his book
"Where
Good Ideas Come From" Steven Johnson proposes that
there are certain sociological conditions that are conducive to, and
perhaps essential to creativity. These sociological conditions
determine the natural history of innovation. These sociological
conditions shape the balance between chaos, order, complexity and
simplicity. Not only that but these sociological conditions can
themselves for the most part be shaped and influenced themselves.
Adjacent possible.
Everything that comes into
existence is composed of and is built out of what has existed before.
However, until the elements or components of an invention come into
existence, not even the possibility of that whole invention exists. New
innovations or creations only become possible as their elements, their
components, their foundations, come into existence. A new invention, a
new idea, a new theory, a new technology, becomes possible because the
existence of something else that makes it possible. An idea, a theory,
an invention is possible only because something else adjacent makes it
possible. That something is what makes the adjacent new and novel thing
possible, not because it provides that newness, but because it is the
final piece in the puzzle falling into place. The newness comes from
how different the connected elements had previously appeared to be.
Innovations
have a place and time because the elements needed to be jiggered
together to enable them to have been invented, discovered, or created,
appear first. They still need a creative person, or a group of creative
people, to put them together, but their time has come. This is why two
or more people can independently come up with the same innovation,
invention, creation, theory or idea in about the same time and in
nearly the same place. This happens because those people have access to
the same existing knowledge, have developed the same skills, or are
able to use the same current technology. From this perspective
innovations are the result of probing the adjacent possible. Each new
innovation opens up, perhaps, many adjacent possibilities that did not
exist previously.
We
tend to think innovations come out of nowhere and advance our
technology and science in dramatic spurts, but in fact advances tend to
be more like one door opening into a room at the end of which is
another door. This in turn leads to another room with another door and
so on. Innovating is as if the innovator is exploring a palace one room
at a time. Innovators cannot go from room A to room C without going
through room B. Sure you can imagine the future, but you will probably
be wrong, because the missing elements of the innovation will help
shape the final form of the innovation. The innovator must pass through
each room, where he may find an element he is looking for, that will
complete and give shape and form to yet another innovation. Each
element, is of course, an innovation in it self that the creator does
not have to invent himself, but rather he appropriates it as part of
the new innovation he creates.
Of
course this chaotic soup of ideas, innovations or creations not only
has to come into existence, the knowledge of it has to be available to
as many people as possible. The knowledge needs to be available to lots
of people for statistical reasons. The more people who know this
information, the more likely it is that one of them will put the
chaotic mix of elements together in the right order to bring into
existence a new innovation.
Liquid networks.
The
social force that
brings these chaotic elements together is what Steven Johnson calls a
liquid network. For ideas to come together people need to come together
and have access to each other's ideas. In time gone by people did not
mix very much. They stayed in their own little groups and shunned
others. The less people came together and the less they shared
knowledge the less likely it was that ideas or innovations could come
into existence, and the more likely it was that ideas and innovations
that did come into existence, could then just disappear. The ancient
hunters and gatherers did not interact much with other tribes except to
fight and were unlikely to pass on their secrets to other tribes. Also,
any innovation that individuals came up with, gave them an edge in the
tribe, so they would naturally hoard them. Individuals kept their
innovations secret and tribes kept their innovations even more secret.
It
follows naturally, that back then, innovations came into existence and
then were lost, when their inventors died. Most of these innovations
would then be discovered again, only to be lost yet again. Was it any
wonder that early progress was at a snails pace compared with progress
today? Even when ideas were passed on they were often passed on to only
one person. There was little in the way of accumulated common knowledge
in the time of the hunters and gatherers. Ideas passed on slowly when
passed on at all, and the uses of such ideas as elements for building
other ideas, proceeded even more slowly. Progress was being
strangled.
People
and their ideas needed to bump into one another, and spill over,
causing chaotic mixes of correlations and ideas. This spill of
knowledge enables connections and correlations to be made that logic
would prevent. It was only when large groups of people congregated
together, and their knowledge began to spill over onto each other, that
progress finally began to take off. The first big change came with the
birth of the cities. Cities held people together. They could observe
one another at work, they could exchange or swap ideas and inventions,
they could club together to produce innovations that needed a number of
different skills, and expertise, and it was so much easier to steal
ideas from one another.
These
liquid networks not only create the conditions for greater mixing of
chaotic elements and ideas but also provide environments that are
conducive to creativity. They produce environments where creative
people can work together with out being pitted against one another in
forced competition. They provide environments where creative people can
feel autonomous and able to follow their own interests and inclinations
and not feel controlled or manipulated by others. They provide
environments of creative role models. They provide opportunities and
time to develop the necessary skills. They also provides an environment
of social contagion.
The
way to understand these liquid networks is to look at the creative
periods in history where liquid networks occur. Several periods in
history can be identified to have had a very wide effect on the world,
causing those times to produce very large amounts of creative activity.
Most recently we have seen the surge of creativity provided by 'The
World Wide Web'. Then there was the art boom that was early 'Twentieth
Century Paris'. This effect can also be seen in small groups where
people of like mind meet together and exchange ideas.
The
Renaissance.
Of
course there was also the early art and
science boom of 'The Renaissance'. In his book
"Where Good Ideas Come From" Steven Johnson suggests that it
was the social implications of greater density of the city populations
that triggered the the creative explosion of the Renaissance. He says:
"Before
writing, before books, before Wikipedia, the liquid networks of cities
preserved the accumulated wisdom of human culture. The pattern was
repeated in the explosion of commercial and artistic innovation that
emerged in the densely settled hill towns of Northern Italy, the birth
place of the European Renaissance. Once again the rise of urban
networks triggers a dramatic increase in the flow of good ideas. It is
no coincidence that Northern Italy was the most urbanized region in all
of Europe during the fourteenth and fifteenth
centuries."
Another
aspect of the Renaissance, the social networks called the guilds or
Arti, were also responsible for increased creativity. The guilds were
the medieval institutions within which were organized every aspect of a
city's economic life, forming social networks that complemented and in
part compensated for family ties. Masters of the guilds, who possessed
the means of production, took on apprentices and garzoni, the "boys" or
journeymen who might work through a long career without ever becoming a
master. Each of these guilds acted as a repository for knowledge in the
particular craft and the arrangement of master and apprentices acted as
schools where skills passed on from one to many.
The
Enlightenment.
Perhaps
the most diverse and far reaching
creative period was 'The Enlightenment'. The Enlightenment provided a
haven for creativity, not only by further increasing the population
density of people living together in the big cities, but also by means
of a myriad of new ways in which people could connect with one another,
that emerged. The Enlightenment, from about 1800 to the 1870s, was
primarily a new way of looking at the world where people no longer held
property or position by divine right. This gave rise to a new spirit of
cooperation that infected scientists and other intellectuals, enabling
them to share their discoveries with others. Instead of hoarding their
discoveries away in secrecy. Scientists etc., became interested to get
credit from their peers for their discoveries, and to be able to learn
from, and build on the discoveries of those others.
This
was accomplished by the formation of what has been called the public sphere. The public
sphere was concerned with the conditions necessary for rational,
critical, and genuinely open discussion of public issues, a realm of
communication marked by new arenas of debate, more open and accessible
forms of urban public space and sociability, and an explosion of print
culture.
The members of the public sphere held reason to be supreme; everything
was open to criticism and they opposed secrecy of all sorts. The public
sphere also provided the first philosophical inklings that a person at
any level in society might rise up to accomplish something great.
Suddenly it was clear, that the only thing that separated a creator of
great works and the common man, was effort and hard work. This feeling,
that all men had limitless potential, was what powered the
Enlightenment. Because
of this, the Enlightenment, although it was in part created by the
continuing rise of the cities, can be itself viewed as a giant liquid
network.
In
this time, travel became easier, allowing people to make easier
connections with people in other countries. Things that had been
strange, wonderful and novel from far away, started to become
commonplace. For the first time the poor and the poorly educated were
infected by the social contagion of creativity as they were brought
into random contact with objects and intrinsically motivated people
from far away.
The
new efficient postal service enabled people to more easily exchange
knowledge with those quite far away. News of new discoveries could be
whisked off in the mail so the discoverer could be honored throughout
the world. The possibility of communicating quickly over vast
distances made it inevitable that ideas would be exchanged, given away
freely, and be stolen.
The
increased consumption of reading materials of all sorts was one of the
key features of the Enlightenment. Developments in the
Industrial Revolution allowed consumer goods to be produced in greater
quantities at lower prices, encouraging the spread of books, pamphlets,
newspapers and journals – “media of the transmission of ideas and
attitudes”. Libraries
that lent out their material for a small price started to appear, and
occasionally bookstores would offer a small lending library to their
patrons. Although the spread of print did not allow people to
physically see other people in the act of creation, the written words
did provide an indication of the excitement and joy of discovery, which
in this time could penetrate to every level of society.
The
many scientific and literary journals (predominantly composed of book
reviews) that were published during this time are also evidence of the
intellectual side of the Enlightenment. The criticism in these journals
provided a fine map to guide interested creative people through the
maze of material being published and helped them find those discoveries
which were of importance.
Coffee
houses sprang up during the Enlightenment and added further
opportunities to exchange ideas. They commonly offered books, journals
and sometimes even popular novels to their customers. The Tatler and
The Spectator, two influential periodicals sold from 1709 to 1714, were
closely associated with coffee house culture in London, being both read
and produced in various establishments in the city. Indeed, this is an
example of the triple or even quadruple function of the coffee house:
reading material was often obtained, read, discussed and even produced
on the premises. Although creators still worked mostly alone and in
secret they came together in the coffee houses to discuss ideas. The
same coffee houses, not only provided intense breeding grounds for the
social contagion of creativity, but they also played a huge role in
enabling ever newer young people with role models of creativity.
Although
academies existed before this time it was only in the Enlightenment
that they started to become hugely important as clearing houses for
discoveries. In France Enlightenment begins with the Academy of
Science, founded in 1666 in Paris. The Academy had two primary
purposes: it helped promote and organize new disciplines, and it
trained new scientists. It also contributed to the enhancement of
scientists’ social status. In England, the Royal Society of London also played
a significant role in the public sphere and the spread of Enlightenment
ideas. The academies fostered great teachers, role models and became
flash points for seeing how much people cared about, enjoyed, and
became ecstatic, before during and after being engaged in creative
activity.
The
Debating Societies also rapidly came into existence in 1780 London and
present an almost perfect example of the public sphere during the
Enlightenment. Although debating societies seem on the surface about
being critical and off putting they are not. The debating societies of
the Enlightenment were instead places of inspiration where ideas
tumbled against one another to create even more ideas. The societies
provided teachers, creative role models, and allowed creativity to be
seen as both normal and highly enjoyable, which in turn infected young
and old alike with the intrinsic motivation that enables creativity to
be sustained. The societies helped to enable people to persevere after
setbacks and failures.
The
slow
hunch.
Time and many elements or
components are often needed to produce a
significant innovation. Although our culture feeds us many myths about
ideas arriving in a eureka moment (an instantaneous flash of
intuition), such moments are something of an illusion. While this could
be the case where an innovation comes about as a result of a
correlation between only two bits of data, most innovations of any
importance are a result of many bits of data accumulated, played with
and tested over over a long period of time. An important innovation is
not just one new idea but rather a new understanding of how many old
ideas fit together to become something new. Although such ideas might
suddenly come together in a moment where a final bit of information
falls into place so it all makes sense, it is in reality a gradual
build up of bits of hunches that expand on each other slowly over time.
This as might be better described as a slow hunch as Steven Johnson
calls it. In his book
"Where Good Ideas Come From" Steven Johnson puts it like this:
"...the snap judgments of intuition - as powerful
as they can be - are rarities in the history of world changing ideas.
Most hunches that turn into important innovations unfold over much
longer time frames. They start with a vague, hard-to-describe sense of
that there's an interesting solution to a problem that hasn't yet been
proposed, and they linger in the shadows of the mind, sometimes for
decades, assembling new connections and gaining strength. And then one
day they are transformed into something more substantial: sometimes
jolted out by some newly discovered trove of information, or
by another hunch lingering in another mind, or by an internal
association that finally completes the thought. Because these slow
hunches need so much time to develop, they are fragile creatures,
easily lost to the more pressing needs of day-to-day issues."
This is not so much about people and ideas coming
together as it is about the amount of time needed for those people and
ideas to come together. An idea simply needs time for the humans
involved to come in contact with old ideas and now ideas, with many
many ideas, before a new idea can begin to start forming. In the case
of
an invention this could be understood to be tinkering with a project.
When an inventor starts to build an invention he hardly ever has fully
visualized its final form. Its form changes as he builds and improves
it. This kind of tinkering or percolation can take years.
In
his book "How We Learn" Benedict Carey calls this kind of long term
(interrupted) attention percolation and suggests its effectiveness in
producing new unique ideas is due to a variation of the Zeigarnik
effect (where an interrupted task is better remembered than an
uninterrupted one.) He suggests that a kind of mental itch gets into
creative people's minds as if they had set a goal for themselves and
that the setting of a goal invokes an unfinished task until the goal is
reached. In this way the mental itch in the brain becomes an unfinished
task and the Zeigarnik effect ensures that the itch will stay in memory
until it finally blossoms into a new unique idea. Louis Pasteur
famously said: "Chance favors the prepared mind." Carey responds that:
"Chance feeds the tuned mind." Carey also quotes the short story writer
Eudora Welty in trying to explain how a mental itch can tune the mind
to be alert for certain types of information. Welty was asked where her
dialogue comes from. She replied: "Once
you're into a story, ...everything seems to apply - what you
hear
on the city bus is exactly what your character would say on the page
you are writing. Wherever you go, you meet part of your story. I guess
you are tuned in for it, and the right things are sort of magnetized -
if you can think of your ears as magnets."
Carey goes on in his book "How
We Learn" to describe the work of Ronda Dively. While Dively was
teaching, how to write for publication in academic journals, using
authoritative sources to make a cogent argument, she realized her
students
were not producing creative new thoughts of their own. They seemed to
just be regurgitating the work of scholars in cut and past summaries.
She decided that the curriculum she had been following was preventing
percolation/incubation. She rethought the curriculum from top to
bottom. She scrapped the six essay structure. Her students would now
write one essay on a single topic due at the end of the semester. But
in the course of their research, they would have five pre-writing
assignments - all on the experience of doing the research itself. Some
of the pre-writing assignments were, a description of an interview with
an expert, defining a key term and its place in the larger debate, and
a personal response to a controversial school of thought on a topic.
She also required them to keep journals tracking their personal
reactions to the sources they were using in which they had to divulge
whether they agreed with the main points, and decide whether the expert
was consistent in their opinions. All this was structured not only to
create the time for percolation to take place, but also to sort of
create a kind of mental itch that kept the topic (the uncompleted
essay)
uppermost in their minds throughout the semester. This was not a proper
controlled experiment, but it worked really well with her students who
produced very creative final essays.
The tinkering of many inventors and scientists can
easily be shown to follow this pattern. For example Edison knew he
would find some substance that he could pass a current through to
produce light, it was just a mater of finding one that would not
deteriorate too fast. But a light bulb is not just a filament. It is a
series of connections about electric resistors, it requires protection
in the form of a glass bulb, and it needs an environment that causes
the least deterioration such as a vacuum or an inert gas, all of
which no doubt came to Edison over a very long period of time.
Likewise, scientists do not come to ideas quickly. For a start they
have to gather enormous quantities of knowledge before they can even
begin. In his book
"Where Good Ideas Come From"
Steven Johnson puts forward Darwin as a typical example of a slow hunch
despite Darwin's claims to having an eureka moment. He can do this
because Darwin left a very detailed biography of his thought processes
and research. Johnson says:
"All the core elements of Darwin's theory are
presented in notebooks well before the Malthusian epiphany, which the
notebooks explicitly date at September 28, 1838. ...It is not merely
that Darwin possesses the puzzle pieces but fails to put them together
in the right configuration. In a number of remarkable passages, written
many months before the Malthusian insight, he appears to be describing
the theory of natural selection in almost full dress. Exactly a year
before his Malthus reading, he asks in shorthand English: 'Whether
every animal produces in the course of ages ten thousand varieties
(influenced itself perhaps by circumstances) and those alone preserved
which are well adapted?' All it takes to cement a working theory of
natural selection is to modify the theory ever so slightly and clarify
that the preservation of the 'well adapted' forms comes from their
reproductive success. And yet somehow Darwin fails to understand that
he has the solution at his finger tips, and continues his inquiry for
another year before 'getting a theory by which to work.'
Even after the Malthusian insight, Darwin
seems incapable of grasping the full consequences of the theory he has
established. The journal entries on September 28 are suitably excited
and do seem to grapple with the fundamental elements of the theory...
But in the days and weeks that follow, Darwin's notes do not suggest a
mind that has crossed an intellectual watershed. ...the very next day
Darwin writes a long entry on the sexual curiosity of primates that
appears to have nothing to do with his new discovery. More than a month
passes before he even attempts to write down the governing rules of
natural selection.
All of which means we cannot say definitively that
Darwin hit upon the idea for his theory of natural selection on
September 28, 1838. The best we can do is say that he did not possess
the idea when he embarked on his inquiry in the summer of 1837, and
that he had it in an enduring form by November of 1838. This is not a
matter of gaps in the historical record. It is simply hard to pinpoint
exactly when Darwin had his idea, because it didn't arrive in a flash;
it drifted into his consciousness over time in waves. In the months
before the Malthus reading, we could probably say that Darwin had the
idea of natural selection in his head, but at the same time was
incapable of fully thinking it. This is how slow hunches often mature:
by stealth, in small steps. They fade into view."
Serendipity.
Serendipity means a
fortunate accident. This is without doubt the most essential ingredient
in any creative activity. When we talk of serendipity here we not are
talking about accidents that occur in external reality so much, as
accidents that occur in the mind. Although people create ideas by using
and building on the ideas of others this incremental development feels
all too familiar. For something to feel truly creative, it needs to
lose this familiarity so that it can feel unique, novel or new. What is
needed is an environment that encourages random mental circuit firing,
connecting disparate knowledge areas in a brain that somehow simulates
the primordial soup of chaos. To create this chaos on the inside, a
society needs to be structured so that data of very different kinds can
collide and intersect in a random, unplanned manner. What is needed is
a randomness in society which in turn produces random thoughts that are
consistent with chance.
However, even without special external social
constructions we are biologically engineered to produce chance
connections in our minds. We have a randomness generator in our brains,
that is built into our biology. We all sleep, but while asleep our
brains do not rest. Our brains are often more active while we are
sleeping than when we are awake. It is now understood that this
activity may be necessary to creativity. It is speculated that the role of
dreams may be to form random connections via random circuit firing. We
know that during REM sleep acetylcholine-releasing cells in the brain
stem fire indiscriminately. This random firing sends surges of
electricity out across the brain in wave after wave. Memories and
associations are thus activated to create the hallucinatory effect we
call dreaming. Most of these random neuronal connections have no
meaning, but occasionally the brain latches on to a valuable connection
that has eluded conscious thought processes. In this way the brain
explores, trying odd, unlikely and abnormal connections in an effort to
produce new understanding. In this way our brains can experiment with
novel combinations of neurons while we are safely mostly immobile. In
his book
"Where Good Ideas Come From" Steven Johnson informs us about
some research that illuminates this:
"A recent experiment led by
German neuroscientist Ullrich Wagner demonstrates the potential for
dream states to trigger new conceptual thoughts. In Wagner's
experiment, test subjects were assigned a tedious mathematical task
that involved the repetitive transformation of eight digits into a
different number. With practice, the test subjects grew steadily more
efficient at completing the task. But Wagner's puzzle had a hidden
pattern to it, a rule that governed the numerical transformations. Once
discovered, the pattern allowed the subjects to complete the test much
faster, not unlike the surge of activity one gets at the end of a
jigsaw puzzle when all the pieces suddenly fall into place. Wagner
found that after an initial exposure to the numerical test, 'sleeping
on the problem' more than doubled the test subjects ability to discover
the hidden rule. The mental recombinations of sleep helped them explore
the full range of solutions to the puzzle, detecting patterns that they
had failed to perceive in their initial training period. The work of
dreams turns out to be a particularly chaotic, yet productive, way of
exploring the adjacent possible.
The question then becomes, "What kind of environments
bring a chaotic soup of ideas together and whether we should try to
activate this consciously, or rely on the unconscious mechanisms of
dreaming to provide creative answers?" In his book
"Where Good Ideas Come From" Steven Johnson says:
"The challenge, of course, is how to create
environments that foster these serendipitous connections, on all
appropriate scales: in the private space of your own mind; within the
lager institutions and across the information networks of society
itself.
At first blush, the idea of conjuring up
serendipitous discoveries inside your own mind seems like a
contradiction in terms. Wouldn't that be like losing your bearings in
your own driveway? ...The truth is, your mind contains a near infinite
number of ideas and memories that at any given moment are lurking
outside your consciousness. Some tiny fraction of those thoughts
are...surprising connections that might help you unlock a door into the
adjacent possible. But how do you get those particular clusters of
neurons to fire at the right time?
Promoting
creativity by making dreams more available to consciousness.
There are many ways dreaming
has been used in creativity. However, this
transference to the conscious state is itself unpredictable and
uncontrollable and thus an unreliable way of being creative, which
nevertheless has produces many of our great breakthroughs.
Dreamscapes and daydreams.
Dreaming, is of course, a
way of entering the
world of the unconscious and going behind the locked door. Science has
many creative people who got their ideas from dreaming. Niels Bohr
conceived of a model of the atom in a dream. Dimitri Mendeleyev dreamed
the solution for the arrangement of the table of elements. Friedrich
Kekule derived the structure of the benzene ring from a dream he had
about a snake swallowing its tail. James Watt revolutionized the
ammunition industry by means of dreams about falling lead. In the arts
much has appeared in dreams also. One of the greatest poems in the
English language "Kubla Khan" was dreamed by Samuel Taylor Coleridge.
Robert Louis Stephenson dreamed his novels before he wrote them. C. S.
Lewis kept a pen and paper at his bedside so he could scribble down
ideas that came to him in dreams. Rene Descartes kept a dream journal
that was responsible for producing much of modern scientific method.
"Let us learn how
to dream and perhaps we will discover the truth."
Friedrich Kekule
"Quite often I do
discover some preciously good material in the half-awakened,
half-slumbery time before real sleep. Quite often I have forced myself
completely awake to make notes on ideas thus come upon."
Ray Bradbury
Salvador Dali discovered
that if he was awoken just as he was falling asleep he could remember
strange combinations of images that could not be accessed by the
conscious mind. He would hold a spoon in his hand over a silver dish on
the floor. He would then completely relax and just as he was about to
dose off the spoon would slip from his fingers to the dish awakening
him.
Dreams are useful in
entering into the world of the locked door, but in a dream you have
little control. You are just there as an observer. Not only that, but
dreams tend to be forgotten, scattered like wisps of smoke, if not gone
over immediately and recorded in some way. When you daydream you have
more control, but still, it is a difficult technique to apply to a
specific problem or need.
Promoting
creativity in the unconscious by means of safe temporary environments.
There are some time honored
methods for facilitating creativity by
means of allowing a modicum of mental chaos. However, these methods do
not, of themselves, require or promote conscious activity in generating
creative ideas. They instead provide temporary short term environments
where mental chaos is both safe and more likely.
Incubation
and Rest.
Incubation is the simple
device of
putting a problem aside and doing something else if you are stuck. It
is basically stopping work on the problem consciously and letting
intuition, insight and hunches provide solutions from the hidden area
behind the doors to the unconscious. Many books on creativity suggest
that rest and relaxation are essential in the creative process. Of
course rest and relaxation make use of unconscious creativity by
allowing the mind to build up associations and allowing various random
parts of the brain to talk to one another, thus building unique
patterns and ideas. The idea for "The Origin of Species" came to Darwin
as he tells it, simply bubbling up from his unconscious mind while he
was riding in a carriage. "I can remember the very spot in
the road, whilst in my carriage, when to my joy the solution occurred
to me," wrote Charles Darwin. But, as has
been pointed out, this was at the end of along slow hunch. Einstein
talked about ideas coming to him while he was shaving. In his book
"Where Good Ideas Come From" Steven Johnson talks about
stimulating this bubbling up of unconscious connections:
"One way is to go
for a walk. The history of innovation is replete with stories of good
ideas that occurred to people while they were out for a stroll. (A
similar phenomenon occurs with long showers or soaks in the tub; in
fact the original eureka moment - Archimedes hitting upon a way of
measuring the volume of irregular shapes - occurred in a bathtub.) The
shower or stroll removes you from the task based focus of modern life -
paying bills, answering email, helping kids with homework - and
deposits you in a more associative state. Given enough time your mind
will stumble across some old connection that it had long overlooked,
and you experience that delightful feeling of serendipity: Why didn't I
think of that before?"
"As I went along,
thinking nothing in particular, only looking at things around me and
following the progress of the seasons, there would flow into my mind,
with sudden unaccountable emotion, sometimes a line or two of verse,
sometimes a whole stanza." A. E.
Housman
"I have found,
for example, that if I have to write on some difficult topic, the best
plan is to think about it with very great intensity - the greatest
intensity of which I am capable - for a few hours or days, and at the
end of that time give orders, so to speak, (to my subconscious mind)
that the work is to proceed underground. After some months I return
consciously to the topic and find that the work has been done. Before I
discovered this technique, I used to spend the intervening months
worrying because I was making no progress. I arrived at the solution
none the sooner for this worry, and the intervening months were wasted,
whereas now I can devote them to other pursuits." Bertrand
Russell
Promoting
creativity through the freedom of social mental chaos.
In
his book
"The
Sorcerers and their Apprentices" Frank Moss attributes
the outstanding creativity of MIT's Media Lab to the serendipity that
is produced by a social environment of true creative freedom. He says:
"Media Lab's
approach to to invention and innovation: what I call serendipity by
design. Serendipity by design means that there are no such things as
truly accidental discoveries; that these 'accidents' happen because the
Media Lab deliberately creates an environment in which unlikely
connections can't help but happen; an environment in which the only
real master plan is that there is no master plan, in which professors
and their students are encouraged to consistently branch their research
in new directions , follow their curiosities, cross-pollinate with
others, and venture outside their specialties. The reason these
seemingly random connections between people and people, people and
ideas, happen at the lab is because when a new opportunity presents
itself - for whatever reason and regardless how far afield it might be
- the researchers are free to explore it and see where it takes them.
Sometimes it leads to a detour, other times to a dead end. But
sometimes a brand -new idea emerges, which may lead to yet another
idea, and so on. The result is that any encounter or connection, by
chance or otherwise, might well lead to an aha moment that could change
the way we live, work, and play for decades to
come."
Promoting
creativity through conscious mental chaos in short term safe
environments.
As explained elsewhere, in
the section on
personal creativity, doubt has been thrown on whether real creativity
can be achieved through conscious mental processes at all. Be that as
it may, several ideas have been put forward to try and produce safe
places and systems of self control where creativity could be induced
consciously. The two most popular ones are ideas of Alex Osborn and
Edward De Bono.
CoRT.
It has always been recognized that there are
many
solutions to problems and that one is wise to assemble as many as one
can in order to pick the best one. In other words there is quality
in quantity. Many of De Bono's thinking and perception
training devices, (CoRT) provide a way to produce large numbers of
solutions if we stop and use them. They provide a structure to focus or
guide the mind, like avoiding the rush to judgment. CoRT devices like
po and lateral thinking bring to a field of knowledge chaotic elements.
These elements often appear to be totally unconnected and thus crazy or
stupid. Po especially is designed to defer judgment until an idea has
been fully explored. Other CoRT devices enable us to continue looking
for solutions after one has been found. PMI plus, minus and
interesting, CAF consider all factors, APC alternatives possibilities,
and choices, all focus the mind on stopping judgment of ideas and
continuing to look for ideas well after a solution has been found.
Brainstorming.
Alex
Osborn's brainstorming, likewise, is bent on the generation of large
numbers of solutions. Brainstorming does this by also stopping the rush
to judge, and encouraging us to continue to look for solutions after an
acceptable one has been found. Brainstorming concentrates on producing
lots of ideas and likewise allows no judgment until all ideas have been
exhausted and fully explored. These days brainstorming tends to be
either done by individuals or some combination of individuals and
groups. This is because it was found that groups tend to inhibit
creativity even when structured in this way not to be evaluative. This
would follow from Amabile's research which showed that the mere
presence of other people is inhibiting to creativity. Gordon Torr
suggests that sometimes brainstorming can still be evaluative in what
people remember afterward, and in disguised comments, which can make it
seem little but a kind of group torture. This probably never gets quite
as bad as in the cartoon below.
Error.
We live in a world that has
mixed feelings about error. There are of course jobs and times and
places where the lives of perhaps many people depend on what one person
does, and it is very unfortunate if that person makes a mistake. Air
traffic controllers, doctors, emergency services people, etc., cannot
afford to make mistakes, because people will die if they do. Be that as
it may, most of the time when people are wrong, when they make a
mistake or are in error no one is likely to die. Thus we have no good
reason to fear those errors and certainly not to avoid them with the
horror and desperation most people do.
This
kind of error aversion is not only unjustified, it has the unfortunate
side effect of rendering people creatively impotent. Error is part of
how we learn and a necessary possible outcome in any creative endeavor.
Creators need to be prepared to not only encounter mistakes and errors
in their creative works, but be prepared to rise up from them again to
try and try yet again. It is not natural to fear it. That we do learn
to fear it, is due to defects in the process of socialization,
especially in the process of education. Traditional education is so
structured as to continually denigrate and punish error and reward the
lack of the same. But if we are afraid to fail, we become afraid to
try. If we do not try there is no idea, no creation. Everything stops
because there is no change, and we need creation for things to change.
Fear of failure is the greatest impediment to creation. This fear
should never develop and if it does develop it should be overcome.
Not
only is error a possible outcome in any creative venture, but it also
presents a way in which truly creative new innovations may be
generated. Creators must be ready and able to use errors as signposts
as to when and where they should change direction in mid stream. Often
the creative connectivity is in the error itself.
Discovery
through error.
Some of the most important findings in science
happened when the scientist was looking for something else. Some of the
world's greatest inventions happened when the inventors were trying to
invent something else or do something else. Basically a lot of
important discoveries and inventions came into existence by accident. The quality of genius in these scientists,
innovators and inventors was in recognizing the potential in what just
turned up. There are many lessons about learning and creativity
involved in this process and all of them involve being able to accept
errors as opportunities. Many of the examples given here are from
"Wake
Up Your Creative Genius" by Hanks and Parry.
Most
people tend to be very focused on what they
are doing, and results that do not fit the theory they are trying to
prove, or results that are inappropriate to the invention they are
trying to build are easy to discard or throw away as being unimportant.
Post-it
notes.
Most people know that
Post-it notes were
invented by Art Fry at 3M, but it is less well known that without
Spence Silver, a chemist at 3M, Post-it notes would never have come
into existence. As part of his work at 3M Silver had mixed up a batch
of adhesive that was, well, not very sticky. Most people at 3M wanted
to throw it out and forget about it as a failed experiment. However,
there was something about it that appealed to Silver, who kept it alive
at the company for 5 years until Fry finally found a use for it.
Most
people tend to think great ideas are found
because someone was looking for them. However, most great ideas were
not being looked for when they were found. They are simply recognized
as a salient
anomaly to be
investigated, a reason to drop one line of investigation, make a left
turn, and start a new investigation.
Penicillin.
When Alexander
Fleming discovered that mold had infiltrated a culture of
Staphylococcus he had left by an open window, and had caused
considerable damage to the culture, he did not react by throwing it out
and re-growing the culture. Instead, he was able to put aside what he
was working on and consider how mold might be harnessed to fight
harmful bacteria. Being able to make this left turn in his research led
Fleming to eventually invent penicillin.
Most people tend to
think great ideas are found
because scientists know what to do or where to look. However, many
great ideas required the intervention of some random element that could
not have been suspected.
Photography.
After years of trying
to coax images out of iodized silver plates with
no luck Louis Daguerre made the mistake of storing some plates from a
failed attempt in a cabinet where a jar of mercury had been spilled. In
the morning, he discovered a perfect image on the plate. He realized it
must have been the fumes from the mercury that had made the
difference.
Vulcanization.
Charles
Goodyear was trying to make rubber into something useful. But the
substance changed consistency so much, the task was nearly impossible.
On hot days it was soft and sticky; on cold days it was hard and
brittle. One day while he was working with it, he accidentally spilled
some on his stove - and discovered the process of vulcanization.
The
pacemaker.
It's hard to say who
invented the pacemaker, but
one of the most important discoveries leading to the pacemaker was made
by Wilson Greatbatch. He was recruited to engineer an oscillator to
record heartbeats using transistors so such a device would not be
bulky. One day while working on the device Greatbatch grabbed the wrong
resistor. Instead of recording a heartbeat the device was instead
pulsing with the familiar rhythm of a heartbeat. It was
producing a signal that simulated a heartbeat. Here was the
beginning of a device that could stimulate the heart with a perfectly
timed pulse.
Most
people tend to think great ideas are found
because someone was careful and thought everything through. However,
many great ideas were the result of stupid, dangerous and even clumsy
actions.
Saccharin.
Constantine
Fahlberg was working with a new combination of chemicals in 1879
looking for who knows what. Some of the new chemical had gotten on his
hands and when he rubbed an itching lip without washing his hands, some
of it got on his lip. Inevitably he licked his lip and the sweet
substance he tasted became saccharin. It came to be an ideal substitute
for sugar.
Teflon.
Roy
Plunkett and his assistant Jack Rebok were testing the chemical
reactions of the refrigerant gas tetrafluoroethylene (TFE). A
pressurized cylinder of the gas, which they had filled earlier, had
failed to discharge when its valve was opened. They therefore set the
cylinder aside. Rebok however noticed that the cylinder was too heavy
to be empty, and suggested they cut it open to see what had gone wrong.
Plunkett agreed despite the possibility of it causing an explosion.
When opened they found that the gas had somehow solidified into a white
powder. Plunkett became intrigued and put his current work aside so he
could test the properties of this new substance. The properties of the
substance (PTFE that was eventually patented as teflon) were indeed
interesting. It was more slippery than graphite, it proved to be almost
completely inert, refusing to interact with all the chemicals they
tried on it, and it also had an extremely high melting point.
Gore-tex.
Gore-tex was
invented through an angry action. Bill and Bob Gore had realized that
PTFE could be developed into a breathable material if its layers of
molecules could be unfolded. To do this the Gores heated rods of the
polymer to different temperatures and tried to carefully stretch it.
However, no matter how carefully they pulled the polymer it would snap.
Eventually Bob Gore, in a fit of frustration, pulled one of the rods
violently. Surprisingly the one foot rod stretched to the entire length
of his extended arms. Thus Gore-tex was born out of thwarted bafflement
the ugly stepsister of error.
Shatterproof
glass.
Laminated glass was invented
in 1903 by the French
chemist Edouard Benedictus, who was inspired by a laboratory accident.
A glass flask had become coated with the plastic cellulose nitrate and
when dropped shattered but did not break into pieces. This gave
Benedictus the idea to create a type of safety glass that holds
together when shattered. In the event of breaking, it is held in place
by an interlayer, typically of polyvinyl butyral (PVB), between its two
or more layers of glass. The interlayer keeps the layers of glass
bonded even when broken, and its high strength prevents the glass from
breaking up into large sharp pieces. This produces a characteristic
'spider web' cracking pattern when the impact is not enough to
completely pierce the glass.
Most
people tend to think great ideas are found
because someone is fully concentrating on what they were doing.
However, many great ideas required that the discoverer be aware of
everything happening in the vicinity of experiments. Anything that
changes in the vicinity of an experiment may have some great
significance.
X-rays.
While trying to re-create
the the experiments of William Crookes the inventor of the cathode ray
tube William Roentgen noticed a fluorescent glow in a sample of barium
paltinocyanide that had been left unintentionally on a nearby table. He
was at the time operating a cathode ray tube in a closed light-proof
box. This was not an error exactly but it certainly was not part of the
experiment. Roentgen went on to place various objects between the
cathode ray tube and a screen coated with barium paltinocyanide. He
thus found that different substances produced different strengths of
shadow on the screen. Lead seemed almost completely opaque, while wood
cardboard and aluminum were almost transparent. After realizing these
images could be captured on photographic plates, and recording the
bones in his wife's hand Roentgen dubbed the emissions from the tube
X-rays.
Most
people tend to think that following and
believing in something that is mistaken cannot be a path to discovery
or innovation. But this is not the case. Creativity requires randomness
and what could be more random than being wrong. So being wrong over and
over has actually a better chance of becoming creative than being right.
The triode vacuum
tube.
The triode vacuum tube, that
was essential to the
wireless and many other devices, was the result of a series of
misunderstandings and errors on the part of inventor Lee de Forrest.
When Forrest noticed the flame in a burner change color in as as he
sent a surge of voltage through his spark gap machine, he thought that
gas could be employed as a wireless detector. He was wrong. He began
experiments in which he placed electrodes in gas filled bulbs. After
years of trying and failing he tried putting a third electrode in a gas
bulb attached to an external tuner. Eventually he used a piece of wire
bent back and forth several times as the middle electrode. This device
appeared to be far superior at amplifying audio signals than anything
existing at that time. In his book Steven Johnson points out that:
"...at almost every step of
the way, de Forest was flat out wrong about what he was inventing.
...The flame was responding to ordinary sound waves emitted by the
spark gap transmitter. ...It took another decade for researchers...to
realize that the triode performed far more effectively in a true vacuum
than in gas."
Most
people tend to think that creators must be
open to investigating any errors that occur in their work. But most
people including most creators tend to assume, not that errors might
indicate something interesting to investigate, but rather that
anomalies probably mean that their research methodology is faulty or
that something is wrong with their instruments.
Cosmic background radiation.
Arno
Penzias and Robert Wilson assumed they were listening to meaningless
static for more than a year, until a chance conversation with a
Princeton nuclear physicist alerted them to the possibility that it was
background radiation. Only then, did it occur to them, that what they
were listening to was not the result of faulty equipment, but rather
the still lingering reverberation of the Big Bang. In his book
"Where Good Ideas Come From" Steven Johnson explains:
"Two brilliant scientists
with great technical acumen stumble across evidence of the universe's
origin - evidence that would ultimately lead to a Noble Prize for the
both of them - and yet their first reaction is: Our telescope must be
broken."
Fear of
mistakes.
Unfortunately
the way
societies operate is often to condemn its newest members, the children
of that society, to a life of fear of making mistakes, of being in
error or of being wrong. Now
this is not to say the people who shape societies, the parents or
teachers etc., set out with any intention of making learning and
creativity difficult or in any way deterring children from learning or
being creative. In her book
"Mindset" Carol Dweck puts it like this:
"No parent thinks, 'I wonder
what I can do today to undermine my children, subvert their effort,
turn them off learning, and limit their achievement.' Of course not.
They think, 'I would do anything, give anything to make my children
successful.' Yet many of the things they do boomerang. Their helpful
judgments, their lessons, their motivating techniques often send the
wrong message."
Parents and teachers wrongly tend
to send children messages that make them fearful of error. They make
children afraid of not doing what other people want, of not pleasing,
of being in error, of making mistakes, of failing, of being wrong. Thus
children become afraid to take risks, to gamble, afraid to experiment,
afraid to try the difficult and the unknown. Thus children are rendered
fearful of undertaking challenges. Even when they do not create
children's fears, when those fears are already made and built-in,
parents and teachers often use those fears as handles to manipulate
children and get them to do what they want. In this way children's
ability to accumulate vast quantities of knowledge and to be creative
is sacrificed for the comfort of society's adults. Fortunately this
condition of society is not universal nor need it exist at all. The
fact is we now know what the messages are that cause children to to
fear error and we also know what messages allow children to remain
fearless of error.
Some of what we know about what causes fear of
error is intuitive, but some of it is not so intuitive. It is fairly
obvious that if children are told they are stupid or made to feel
stupid when they make a mistake that this will not encourage them to
make errors and will cause them to avoid errors. What is not so
intuitive is that if children are told they are smart this will also
make them afraid of making errors. The research done by Carol Dweck and
her colleagues shows that children are very sensitive to information
conveyed by others as to whether the world and themselves can be
changed for the better and being told they are smart makes children
feel they are continually being judged just as surely as being told
they are stupid. There is a hidden message in praise of personal
attributes and abilities. It says, "You have permanent traits over
which you have no control and I am judging them and you." When praised
in this way children want to live up to their label of being smart and
making mistakes does not show they are smart, it shows they are stupid.
For such children what others believe about them becomes more important
than their abilities and their actual knowledge.
With every action, and every message a parent
or teacher conveys a hidden message about being wrong and the ability
of people and things to change. A child who is told, "You learned so
quickly! You're so smart", hears instead, "If you don't learn something
quickly, you're not smart. A child who is told, "Wow you are so clever.
You didn't make any mistakes", hears, "If you made a lot of mistakes
you must be stupid." So do parents and teachers have to avoid praise
altogether? Fortunately parents and teachers can still praise, they
simply should avoid praise of personal attributes such as intelligence
or abilities. Of course children love to be praised it gives them an
immediate lift of pleasure and confidence. But these quickly fade only
to instill a need for more of the same. Confidence that comes from
being praised in such a way evaporates the moment a child hits a road
block that indicates it might not be true like an error, a mistake or
being wrong.
Children need confidence,
not in what they can do or in what they are, but rather in what they
can learn to do, and in what they can become. They need confidence not
in their abilities, but rather in what their abilities can become in
the future. They need a confidence that their abilities, their
knowledge, indeed their intelligence, can be improved through effort,
hard work and persistence. They need a confidence in their ability to
learn. They need to come to believe they can through effort, hard work
and persistence be able to learn anything. They need to become
confident, that if they fall behind and do not seem to understand some
thing, that all they need to do is to put in more effort, work harder
and persist until they do understand. Although babies seem to be born
with this confidence, they can when immersed in the wrong kind of
environment or life experience lose it.
It turns out to be
surprisingly easy to create an environment where this does not occur.
All that is required is to focus children's minds on their ability to
change both themselves and their environment, to focus their minds on
what they will be able to do and be in the future instead of who they
are now and what they can do now. They need to fully absorb the idea
that although it is possible to learn anything that it will not come
easily and that nothing can be learned with out effort. They need to
absorb the idea that learning is a series of mistakes that provide an
opportunity to make corrections and that nothing is truly learned
without this trial and error. They need to absorb the idea that the
more difficult something is to accomplish the more worthwhile it is.
They need to absorb the idea that they need to persist if they are to
overcome difficult obstacles beyond the point of what might seem
reasonable.
Parents and teachers can
create this kind of environment by how they praise children and how
they act as role models for children. Everything parents and teachers
say and do that is perceived by children will influence children's
attitudes toward making errors and whether or not they start to fear
making them. The following is a road map for avoiding turning out
children who are afraid to take risks and make mistakes.
Facilitation
by praise.
Carol Dweck's research informs us that praise of
personal attributes such as intelligence, abilities/capacities or even
accomplishments can orient children toward believing that the world and
especially themselves have attributes that are fixed and incapable of
change.
This
encourages children to both feel entitled and at the same time
dependent on the praise, which ultimately makes them fragile in the
face of evidence to the contrary such as being wrong or in error. However,
praise of variation in problem solving strategies, praise of effort,
praise of persistence and praise of hard work all move people toward
believing that the world and their own abilities and intelligence can
be changed and improved. It conveys to them that errors are
opportunities for learning how not to do things. This kind of praise
enables children to retain their fearlessness of failure and making
mistakes.
Facilitation
by criticism.
Criticism
of a child's intelligence or his
abilities is obviously limiting the child's willingness to make
mistakes. However criticizing children's accomplishments can also deter
children from being willing to make mistakes. On the other hand,
telling children that they are not trying enough different strategies,
that they are not putting in enough effort, that they are not being
persistent enough or that they are not trying hard enough all helps
orient children toward being unafraid to make mistakes that put no-one
in danger. Children who are usually given this kind of criticism will
in turn find it enables them to be less afraid of technical criticism
when their accomplishments have to be criticized as part of the
creative process.
Improvement.
One way Dweck and
co. discovered to help children
to challenge themselves, make mistakes and learn from them, was to
consistently draw their attention to the amount of improvement the
children had made and how the mistakes they had made led to that
improvement. Drawing attention to how mistakes lead to improvement is
actually illustrating incremental change which is central to Dweck's
ideas.
Attitudes and
expectations.
The attitudes of the role
models around
children, usually their parents and teachers, has an important effect
on whether children are comfortable with mistakes or are afraid of
them. If parents have the right kind of attitude their every action is
modeling that attitude for their children to absorb. Likewise, teachers
who have a good attitude to life will believe their students can and
will change and so help bring this about, by the force of their belief
through self fulfilling prophesy. The parent or teacher has to be
comfortable himself with difficult challenges and making mistakes if he
wishes to inspire the same. Its not enough to praise or criticize the
effort children put in but also it is just as important how you praise
or criticize others in the presence of children. A role model has to be
consistent in all his actions.
Nature
versus nurture.
he
nature argument seems to support the idea
that we are born with fixed gifts and that there is nothing we can do
to improve our abilities or overcome our limitations. On the other hand
the nurture argument seems to usually supply hope that our abilities
can be improved and our limitations can be overcome. Nature versus
nurture is an old debate, but its importance, as Carol Dweck explains,
is not in which side is true, but rather in that, whichever idea we
believe helps decide whether children are fearful of making mistakes or
not. The mere reading of an article supporting nurture will in most
situations move children toward a willingness to make mistakes at least
for the period of the experiment. Be warned however that nurture can
also be used in a deterministic fatalistic manner. Believing in nurture
will not help us avoid the fear of making mistakes if we believe that
nurture is fixed by others. It only helps if we believe that the
nurture is chosen by ourselves and thus can be and is changed by
us.
Knowledge
of self theories or mindsets.
The
mere knowledge of the
existence of self theories or mindsets as presented in the research in
Carol Dweck's books was also instrumental in moving children to a
mental state where they could undertake more difficult tasks and be
less intimidated if they struck difficulties or made mistakes.
The
no punishment of mistakes.
The
idea that mistakes should not
be punished is so obvious in facilitating children to be creative that
it almost seems unnecessary to say. Unfortunately although many parents
and teachers pay lip service to the idea, that mistakes should not be
punished, this concept is amazingly difficult to implement. The few
businesses where it has been implemented such as 3M are well known
havens of creativity. Such businesses have built a culture where not
only are employees not punished for mistakes, and do not have their
ideas crushed, but where people admit their past mistakes to new
comers, and where bosses do not have the authority to kill employee's
projects. In society at present many parents unfortunately believe that
children need to be punished for making mistakes and so instill a fear
of error early. But even children who have parents who do not punish
errors usually have to deal with schools that do. Most schools are
unfortunately so structured as to automatically and unthinkingly punish
errors.
The
wild ducks versus the no asshole rule.
Wild
ducks is a way of
referring to the social ineptitude that appears to come packaged with
the type of people who are creative. It may well that creative people
in becoming experts have to spend so much time becoming expert in their
field that they may have to sacrifice learning social skills. It seems
that people who have personalities that make them willing to make
mistakes, also make them socially inept, and in the case of those
social mistakes often seem never learn from them. In their book
"The Innovation Paradox" Farson and Keyes put it like this:
"Innovators are seldom easy
to be around. The most creative members of an organization can be
irascible, annoying, touchy,
intolerant, prickly, self-aggrandizing. Their lack of tact offends
coworkers. It also makes them willing to speak up when others hold
their tongues. What comes out of their mouths is often quite valuable,
if not easy to hear."
These
wild ducks need an environment where they interact little with non
creative people to protect both themselves and the non creative people.
At the same time, they also need guidance in social interaction. When
dealing with creative children, putting them together with other
creative children is a good start. Creative people often become
abrasive in their manner simply because they cannot abide fools, and
because they have to defend their ideas. Creative children need to
learn to fight for their ideas, but they need to learn to do so in a
civilized manner, without being assholes about it. Fortunately the role
models of parents teachers etc. acting on Carol Dweck's above idea of a
growth mindset can help children to be less abrasive and more
respectful of others while remaining creative. These role models
provide an environment where praise and criticism is mostly of effort
and where mistakes are understood as essential for
learning.
Exaptation.
Exaptation
is a term that
is used to mean a situation where a technology optimized for a specific
use in one field of knowledge, is instead used in a completely
different way, for a completely different purpose, to fulfill a
completely different function, in a different field of knowledge. In
this way an old technology can be hijacked and adapted to become a new
technology. The wine press became a printing press, the burr on a sock
became a Velcro strip, the punch cards of the loom became the first way
to program a computer. The computer which was itself created to
calculate scientific equations was exapted to run the world of
business. The world wide web was designed to enhance the the
distribution of information among scholars, but has be exapted to run
the world's buying and selling, the world of commerce.
This
kind of innovation may well be a template for all innovation. Even when
inventions seem to come about because of ideas bumping into one another
and spilling over onto one another as in liquid networks, the most
significant feature of this interaction has been the variety, spread
and diversity of the intersecting ideas. In his book
"Where Good Ideas Come From" Steven Johnson explains how this
comes about in society and its importance:
"The
cultural diversity subcultures create is valuable not just because it
made urban life less boring. The value also lies in the unlikely
migrations that happen between the different clusters. A world where a
diverse mix of distinct professions and passions overlap is a world
where exaptations thrive.
Those
shared environments often take the form of a real world public space,
what the sociologist Ray Oldenburg famously called the 'third place,' a
connective environment distinct from the more insular world of home or
office. The eighteenth-century English coffeehouse fertilized countless
Enlightenment-era innovations: everything from the science of
electricity, to the insurance industry, to democracy itself."
"In
the late nineties, a Stanford Business School professor named Martin
Ruef decided to investigate the relationships between business
innovation and diversity. Ruef was interested in the coffeehouse model
of diversity... the diversity of professions and disciplines, not the
race or sexual orientation. Ruef interviewed 766 graduates of the
school who had gone on to have entrepreneurial careers. He created an
elaborate system for scoring innovation based on a combination of
factors: the introduction of new products say, or the filing of
trademarks or patents. And then he tracked each graduate's social
networks - not just the number of acquaintances but the kind of
acquaintances they had. Some graduates had large social networks that
were clustered within their organization; others had small insular
groups dominated by friends and family. Some had wide ranging
connections with acquaintances outside their inner circle of friends
and colleagues.
What
Ruef discovered was a ringing endorsement of the coffeehouse model of
social networking: the most creative individuals in Ruef's survey
consistently had broad social networks that extended outside their
organization and involved people from diverse fields of expertise.
Diverse, horizontal social networks, in Ruef's analysis, were three
times more innovative that uniform, vertical networks. In groups united
by shared values and long term familiarity, conformity and convention
tended to dampen any potential creative sparks. the limited reach of
the network meant that interesting concepts from outside rarely entered
the entrepreneur's consciousness. But entrepreneurs who built bridges
outside their 'islands,' as Ruef called them, were able to borrow or
co-opt new ideas from these external environments and put them to use
in a new
context."
Promoting
creativity through mental chaos in long haul environments.
The
mere having of, or being likely to come in contact with different types
of knowledge provides a different type of mental chaos, where there is
increased likelihood of bizarre correlations between very different
areas of knowledge. For ideas to be exapted from one area of knowledge
to another different areas of knowledge need to find some way of being
mixed together. The person who is exposed to the most different areas
of knowledge such as a Jack of all trades, or a renascence man, or a
person simply interested in the views and ideas of different types of
people, then emerges as the one most likely to become creative.
The Medici
Effect.
In
his book
"The Medici Effect" Frans Johansson suggest there are two
types of innovative or creative accomplishment, directional and
intersectional.
Directional.
What
Johansson calls directional innovation is additive. This kind of
innovation or creativity builds on what has gone before in a single
field of study and is restricted to that field of knowledge. It is in
fact innovation by improvement. This kind of creativity is usually
minor and almost never the kind we attribute to geniuses.
Intersectional.
What
Johansson calls intersectional innovation, comes out of the
intersection of two or more fields of knowledge. While this too is
additive it is so in a much more random manner. Such innovative
activity seems newer or more novel and thus more really creative.
Johansson suggests that all the really great advances in science have
come out of the intersection of more than one field of knowledge. Not
only that, but the more divergent the fields of knowledge, the more
productive they will be in producing genius level innovations. For
instance, he points out that the new science of swarm intelligence came
out of a chance meeting and discussion that happened between Eric
Bonabeau an R&D engineer at France Telecom and Guy Theraulaz an
ecologist studying social insects.
Johansson
believes therefore, that people can significantly increase the
probability that they will come up with more and superior innovations
by becoming proficient in more than one field of study. Experts can
thus refresh their own eyes by crossing over and beginning to learn in
other fields. In this way, they bring the context of their previous
field of study to the new field they are beginning to learn about, and
vice versa. He further suggests, that the quality of these innovations
will be directly proportional to the extent of the difference between
these fields.
He
also suggests various ways societies might facilitate increasing the
probability of such intersections in diverse fields of knowledge. One
obvious way would be to encourage people to change their field of study
after they have become proficient in it. In this way they would be
adding another string to their bow. This idea of increasing
intersections of knowledge can be expanded in many ways. Another way to
increase this probability would be to encourage people to have regular
discussions with others working in other fields of knowledge. Such
conversations might entail them both explaining what is
currently happening in their field, and also what they are doing in
their own work. Again we can see the workings of the coffee house model
in encouraging creativity. Yet another way to increase this probability
is to encourage people to ask for help from people in other diverse
fields of knowledge. If society encouraged us to explain our problems
to people in other diverse fields, their suggestions might prove to be
pivotal. Indeed the encouragement of mere mixing with people
in other fields should increase the probability of better innovation in
a society. Johansson points out that brain trusts and brain storming
groups, are these days, often made up of people who are proficient in
very different fields of study with this idea in mind.
On
a more mundane level societies could facilitate creative people in
opening themselves up to new fields of knowledge in many ways. It could
be made socially acceptable and indeed normal for people to expand
their interests, by attempting to cultivate new interests or change the
parts of their lives that are habitual or routine. People could, for
instance, be encourage to be involved in many hobbies. Any kind routine
breaking could be fostered, even ones as simple as trying new food.
Almost anything could make a difference. People could be simply be
influenced to simply walk or drive to work a different way.
Leonardo
da Vinci, who is almost an archetype of genius, was proficient in many
fields of scientific study as well as in painting and sculpture. He
constantly drew on one area of knowledge to innovate in another. For
instance, his knowledge of avian anatomy greatly assisted him in his
understanding of aerodynamics. His understanding of human and animal
anatomy greatly assisted him in his painting. Likewise, Johansson
indicated that creativity that was undertaken by groups, would benefit
from the people in those groups being as diverse as possible. Such
groups he suggested should include people of as many different
disciplines as possible. Johansson's idea, is of course, not unlike
many of the techniques for being creative, in that they involve
combining random or chaotic elements. The difference with this
technique, is its stressing the importance of different fields of
knowledge and not suggesting any conscious activity.
The
Amateur.
Sometimes
a lack of knowledge can be as liberating
for creativity as as expert knowledge in a different field. Everybody
can be creative and certainly can contribute to creativity. Often the
people who do not know very much in a field can come up with ideas that
are impossible for those who are experts in a field. The amateur has a
fresh eye and an expert can be restricted by his expectations.
The
expert tends to see what he expects to see. In whatever we do, we take
in only enough information to activate pattern recognition, and then
our brain supplies the rest. For instance, when we are reading we are
not actively reading all the words. We might be seeing all the words
but our brain is filling in many of them. When teaching English as a
foreign language there is a comprehension test that is given, where
every 7th word is omitted, and spaces left for the students to fill in
the missing words. This is difficult for non native speakers, but is
surprisingly easy for native English speakers, because they are
practically already reading the missing words. This has advantages and
disadvantages. It probably enables us to read faster, but makes proof
reading almost impossible to do with 100% accuracy.
This
brain shortcut unfortunately distorts expert's perception forcing them
to be victims of their own anticipation and expectation, and thus see
what isn't there and not see what is there. This has been identified as
a kind of perceptual blindness in experts. Experts know all too well
what is impossible while amateurs simply do not know what is impossible
and so easily entertain such possibilities. Societies that can
facilitate creative people in accepting help from others, who know
little of their field, can avoid this kind of perceptual blindness and
approach art, science or innovation with a fresh amateur eye. Already
amateurs are becoming more and more important in the world of
creativity as is especially evident in the field of astronomy. There is
so much sky to look at that only by employing amateur findings can
there be sufficient coverage. This might incidentally increase the
creativity in the field of astronomy by facilitating divergent idea
intersections.
Platforms.
A
platform is an
environment created by a new innovation. Platforms are environments
where new inventions or innovations can thrive. A platform is one
specific innovation that can become a place where thousands of others
can live and flourish. When a platform appears we get a proliferation
of innovations of a particular type, ones that exist because the
platform exists. Such innovations are ones that cannot exist without
the original innovation that is the platform. These platforms tend to
stack one upon the other causing the numbers of innovations to expand
at an escalating exponential rate.
Computers
are a prime example of of a platform. Computers are hardware that
provide an environment where where other types of hardware like
printers, scanners, CD Roms etc., can function. They also provide an
environment where different types of programs (software) can perform.
One of these types of programs is what is called an operating system.
Operating system like windows are themselves a platform where special
types of complicated programs can function and thrive. The Internet is
an innovation that connects computers and lives in their operating
environments and is also a platform where special programs can live
that allow computers to talk with one another. On top of the Internet
now the world wide web has been built which is also a platform. The web
is a truly awesome environment where interactive programs can flourish
on a scale previously unthinkable. But it does not end there on top of
the web are new types of programs that are also platforms for even more
programs. Programs like Myspace, Facebook, and Twitter are the new
homes of countless programs and still the process seems unlikely to
stop there. Every minute of the day some interesting program is
appearing on the web and many of them are new platforms to house yet
many more programs.
While
some social situations that affect creativity, are ones we can
influence, platforms are not. Platforms are a black swan. A black swan
is a metaphor for an event that is so unusual or strange that it cannot
be predicted. Such events, fall outside statistical modeling, because
they have no historical precedent. The existence of a new platform
cannot be predicted, not because platforms have not come into existence
before, but because each platform is so radically different from any
other that it cannot be anticipated until it actually exists. In all
likelihood not even the inventor of a platform is likely to be able to
imagine the ways in which it will provide an environment where
innovations can grow and thrive.
While
platforms are an interesting social phenomena that affect creativity on
a massive scale, we can only try to take advantage of them as ideal
environments in which to create, after we have recognized them as in
fact being platforms.
The Fourth Quadrant.
The
Fourth Quadrant, is
Steven Johnson's way of looking at two social continuums of creativity.
These two continuums are the individual versus the network range of who
creates, and the profit motive versus non profit motives of those who
create. If we check these dimensions against one another we get four
possibilities. An individual motivated by profit, networks of people
motivated by profit, an individual not motivated by profit, and
networks of people not motivated by profit. It is the last one of these
that Johnson refers to as the fourth quadrant.
The myth of the lone entrepreneur
inventor.
One of the great myths about creativity is that of
the lone genius struggling tirelessly to invent, eventually succeeding
and being rewarded by the proceeds from his invention. Now while this
has happened on occasion it is simply untrue of most innovation. The
reason why this happens so seldom is because both these social
functions restrict the flow of information.
The market versus intrinsic motivation in
creativity.
Nobody
would try to suggest that money is not
important to people or that money is not a consideration in motivating
people to be creative. People have been motivated to earn money from
the time of its invention and in this regard creative people are no
different. However, both ordinary people and creative people are not
limited to be only motivated by money. Creative people, in particular,
tend to be motivated by intrinsic motivators where much of the pleasure
in being creative is actually intrinsic to the act of creation itself.
It has also been shown that extrinsic motivators such as money can have
a negative effect on the quality of the creative work. In his book
Steven Johnson provides us with the reason why monetary incentives are
so suffocating for creativity:
"Why have so many good ideas flourished in the
fourth quadrant, despite the lack of economic incentives? One answer is
that economic incentives have a much more complicated relationship to
the development and adoption of good ideas than we usually imagine. The
promise of an immersive payday encourages people to come up with useful
innovations, but at the same time it forces people to protect those
innovations."
The
problems are many. Each innovator is forced to initially be very
secretive about his ideas. The innovator cannot talk to anyone about
his idea for fear that person will steal it. The innovator cannot show
his idea to anybody for the same reason. When a prototype is fully
developed it must be patented or copyrighted so that others cannot make
use of it without paying something to the innovator. Basically other
innovators are either stopped from building on and improving the
innovation or the new knowledge is held to ransom. Instead of the
knowledge being held in a free competitive market it is instead in a
sellers market where sellers are not restricted in the amount they can
ask. Johnson continues:
"If
ideas were fully liberated, then entrepreneurs wouldn't be able to
profit from their innovations, because their competitors would
immediately adopt them. And so where innovation is concerned, we have
deliberately built inefficient markets: environments that protect
copyrights and patents and trade secrets and a thousand other
barricades we've erected to keep promising ideas out of the minds of
others.
...All
of the patterns of innovation we have observed in the previous chapters
- liquid networks, slow hunches, serendipity, noise, exaptation,
emergent platforms - do best in open environments where ideas flow in
unregulated channels. In more controlled environments, where the
natural flow of ideas is tightly restrained, they suffocate. A slow
hunch can't readily find its way to another hunch that might complete
it if there's a tariff to be paid every time it tries to make a
serendipitous connection; exaptations can't readily occur across
disciplinary lines if there are sentries guarding those boarders. In
open environments, however, those patterns of innovation can easily
take hold and multiply.
Like
any complex social reality, creating innovation environments is a
matter of trade offs. All other things being equal, financial
incentives will indeed spur innovation. The problem is, all other
things are never equal. When you introduce financial rewards into a
system, barriers and secrecy emerge, making it harder for the open
patterns of innovation to work their magic. So the question is: What is
the right balance? Its certainly conceivable that the promise of
hitting a financial jackpot is so overwhelming that it more than makes
up for the inefficiencies introduced by intellectual property law and
closed R&D labs. That has generally been the guiding assumption
for most modern discussions of innovations roots, an assumption based
on the free market's track record for innovation during that period.
Because capitalist economies proved to be more innovative than
socialist and communist economies, the story went, the deliberate
inefficiencies of the market based approach must have benefits that
exceed their costs. But, as we have seen, this is a false comparison.
The test is not how the market fares against command economies. The
real test is how it fares against the fourth quadrant."
The
individual versus a network of people in creativity.
Innovations
are created by individual people and certainly have been so
created in the long distant past. But, in the present, things are
changing. Most of the innovations created in this day and age are so
complex that no one person could create them, or if they did it would
take too long. Creative people in this era tend to work on aspects of
an innovation rather than whole innovations. Such innovations are like
a puzzle that through teamwork have to be assembled into whole
innovations.
But if we stop and think about it, these bits and pieces of creative
ideas coming together, are not really that new. Creativity has always
been an accumulative activity. New technologies are built on older
technologies. New innovations grow out of older innovations. Any
creative activity relies on many technologies without which the
creative effort would be impossible. New works of art only become
possible because some artist invented a new skill or a new technique or
a new art form arises because of the invention of a new technology.
Science develops by creating theories and testing them, but the science
also has to build on what has gone before. Theories are usually
modifications of theories that existed previously.
In previous times the amount of scientific knowledge in the world was
such that if a man worked hard at it he could learn it all. Today each
field of learning is so large that nobody is able to encompass it any
more. As our learning goes along ever more specialized paths of
learning, the need for us to be in ever closer contact with what is
happening in other fields of learning, becomes increasingly more
important. It becomes increasingly important not only that we be
networked with others but ideally networked in as random a way as
possible.
This can be applicable in many different ways.
Firstly, it becomes increasingly important for inventors innovators any
kind of creators to be able to work closely together with other
creators to share their ideas on a personal level so that their ideas
can fit together easily into the same whole. They have to be able to
work as a team toward the same goals.
Secondly, inventors, innovators, any kind of creators need to have
increasing access to information. They need to know what others in
their field are doing every moment so that they do not have to
duplicate it. They basically need to be in a collegiate or academic
community where ideas are continually made available in presentations
and published papers that everyone has access to.
Thirdly, inventors, innovators, any kind of creators need to have
access to what is happening in other fields so that knowledge can cross
pollinate with their own work.
Fourthly, inventors innovators any kind of creators need to be in
environments that force them into close contact with people working in
other fields and disciplines. This is needed so that correlations and
cross fertilization happens often and as randomly as is possible.
The increasing importance of the fourth quadrant
in facilitating creativity.
It
follows from the above,
that networked groups of people and intrinsically motivated people,
implementing non market creativity, are and will continue to become
increasingly essential to all forms of innovation and creative
vitality.
The
problem of cultural forces and changing technology for creativity.
Technology
in society is how innovations come to be expressed as a
commonplace and usual practice. Technology is a double edged sword that
can both liberate new innovations/art forms and also can crush them.
The established forms of technology become deeply embedded in the
fabric of society and the people dependent on them are very reluctant
to allow them to become obsolete. New technologies tend to bring with
them new inventions/art forms which in turn compete with the older
established inventions/art forms. In many cases the profiteers of the
old technologies are not only in a position to strangle the new
inventions/art forms, but they are highly motivated to do so. This
problem is compounded by the fact that new inventions/art forms usually
use old inventions/art forms as part of their content. The main way
that the proponents of the older technologies maintain their
intellectual monopolies is through the use of patents and copyrights.
The Commons.
A
commons of ideas is what is left when patents and copyrights run out.
On the one hand, there seems to be some reasonableness in allowing the
people who come up with good ideas and innovations to have some period
during which they can profit from their ideas without others
appropriating the idea or innovation. On the other, hand as we have
seen, patents and copyrights restrict the flow of information necessary
for innovation to flourish. What is needed then is some restrictions on
how long a person or a company can keep milking patents and copyrights
that choke the information flow.
Basically
this means that companies should not expect to have the advantage of
being a monopoly because of patent or copyright law for very long. This
would mean that big companies would have to be innovative to remain
competitive and new entrepreneurial companies would have a better
chance to replace them. But this is the way the capitalist system is
supposed to operate, isn't it?
Copyright
law, in particular, is simply out of control, choking information flow
at a time when technology has provided the means of implementing
accessibility to all of man's knowledge. If copyright did not exist all
of mans knowledge could be placed in various forms on the world wile
web in a very short
time.
New entrepreneurial companies are the life blood of the capitalist
system. A commons helps these new, entrepreneurial, innovative,
companies by providing a nurturing environment for new ideas and
innovations in three ways.
Firstly, it provides unlimited resources without cost or necessary
permission, for the creation of new innovations. After all new ideas
are built on old ideas and if innovators do not have access to the old
ideas it makes the birth of new ideas next to impossible. Thus a
commons is essential for inventors, innovators, artists and all
creative people.
Secondly, the big players
in the old technology are never interested in a new disruptive
technology, and so new innovations always come from new small
companies. The commons favors new small companies by providing
resources as explained above. Thus a commons is essential for the
opening of new innovative business ideas and is essential for
entrepreneurs.
Thirdly big players in the
older technologies (the monopolistic former cash cows) are motivated to
crush new disruptive technologies if they realize their potential. Any
law they can use, any pressure they can apply, any resources they can
restrict, are fair game. For older companies the commons can appear as
a plague eating away at their company. Without a commons the big
companies have the playing field of creativity to themselves where most
creativity gets crushed and that which manages to survive is a pale,
lame perversion of the creativity and entrepreneurial business growth
that could have been. A commons is essential for keeping the cash cows
from becoming monopolies that choke the life out of creative people and
prevent the growth of new entrepreneurial business.
The shrinking
commons and shrinking creativity.
Today patent law and
copyright law is being extended in the service of the big media
companies. Patents and copyright are being extended indefinitely, so
that these big companies can continue to sit on their behinds and
laurels raking in money, without coming up with new innovative ideas.
The result is a general reduction in the quality of creativity and a
criminalization of the new cutting edge creativity. The whole
idea of copyright and patent law needs to be rethought in terms of what
it is really trying to accomplish. Is it really good for the new up and
coming innovations and art to be stifled by the purveyors of old
technology or art? Would it not be better to find some way of providing
the most ideal environment in which new innovations and art will
continually flourish? There are ways to do this which will be addressed
in our section on the future.
Quiet.
While
the information
above might lead you to think that a creative person should be a very
social person, spending a great deal of their time gathering and
transforming the ideas of others, this is not the case. In her book
"Quiet"
Susan Cain points out that the creative person tends to have
particular character traits, most notably those of an introvert. The
moment somebody points this out it seems obvious that most of the
world's great creative works were given to us by quiet intense people.
Even though it is not necessary Susan Cain provides considerable
evidence that introverts seem to be more creative than extroverts, and
that most creativity comes from them. However, this site maintains that
any type of personality can be and is creative. Cain's findings, and
our acceptance of the truth that introverts are more creative, has a
simple explanation.
Time.
The
explanation is time. While extroverts tend to flit from hobby to hobby,
from interest to interest, introverts tend to stick by their passions.
Thus introverts are more able to build up the requisite number of hours
to learn extensively about a domain of knowledge and thus become an
expert in it. Creativity requires time. It requires time not simply to
learn the required expertise and skills, but time to reflect, ruminate,
contemplate, and allow ideas to brush against one another thus making
unusual and startling connections and combinations. Because they spend
little time being social introverts have this time in abundance, while
extroverts have hardly any at all.
Extroverts.
Extroverts
spend so much time connecting with people, convincing, and
impressing that there is little left over in which to be creative. This
does not mean, that they are not creative, or do not have the potential
to be creative. If they are creative they will obviously be less
prolific, and this, in itself, means that their creativity is less
likely to be important. Probability is against them. They may only have
one or two good ideas but they can often use such ideas as spring
boards for a successful life.
Introverts.
Introverts
on the other hand tend to be very prolific and so
probability determines they are far more likely to have good creative
ideas.
Teams.
As
discussed
above, contact between ideas is a very necessary part of, both the
production of new ideas, and the prevention of such ideas being lost.
Thus the big cities produce more creative people and more creativity,
even though those creative people tend to be not very social. Often
extroverts have to play an important part in process of creation even
though it may not be the centrally creative part. It is necessary that
they make sure the creative ideas reach others. They transmit the ideas
while introverts tend to develop the ideas. One creates the fire while
the other fans it into white heat.
Sometimes
the best aspects of both introverts and extroverts are part of a
creative endeavor. Business teams like Stephen Wozniak and Steve Jobs
are legendary figures that complemented each other. Other great
introvert extrovert teams are Moses and Aaron, or Rosa Parks and Martin
Luther King. As Cain explains in her book Introverts and extroverts
work well together and usually enjoy working together. Susan Cain
provides considerable advice for making this happen in her book.
Other
times introverts have to push themselves to be more communicative in
order to make a creative endeavor work like say Bill Gates. It is also
possible that extroverts could force themselves to have quiet periods
of contemplation in order to bring up their creative output. Again,
Susan Cain provides considerable advice for making these things happen
successfully in her book.
Return to childhood.
Almost
all books on
creativity also recommend a return to a childhood state of mind as a
way of achieving creativity. What they are actually recommending, is
partly a return to the facilities or tools we are born with but tend to
lose as we develop into adults. These facilities or tools have been
examined by the Root-Bernsteins and presented in this site's section on
creative genius, and are
naturally used in childhood. The reason for this is that there is a
deeply entwined connection between genius and creativity. Geniuses are
always creative and many of their personality attributes and abilities
are ideal for being creative if not essential for it. These abilities
and personality attributes are those very abilities and personality
attributes that most of us were born with but lose, because we discover
other abilities and personality attributes are more essential and are
socially acceptable in society.
There
are however, some other qualities of children, which are also important
in creativity, and are probably being recommended as well. They are, a
childish insatiable curiosity, and fearlessness in making mistakes and
being wrong. These qualities of childhood are also unlearned or
suppressed as children grow older. Children don't know it all and do
not have to pretend that they do. They are free to admit they don't
know and thus have a chance of discovering a new answer. All these
childish attributes are indeed useful to being creative.
"Every child is an artist. The problem is
to remain an artist once they grow up." Pablo
Picasso
However,
return to childish ways is very difficult for adults in this society
and culture, where childish qualities are looked down on. Thus the
recommendation to try and be more childlike is not likely to be very
effective in helping average people to be more creative, except in a
very watered down sort of effort. Yet it should be of no surprise to
discover that many of our great geniuses had these childlike qualities;
Albert Einstein, Buckminster Fuller, Jules Vern to name a few.
"A capacity for childlike wonder
carried into adult life, typifies the creative person." Don
Fabun
Ideally a better idea than returning to a
childlike creative state is never leaving it to begin with. Abraham
Maslow's self-actualized people retained this childlike creativity, and
we now have a better idea as to what environmental conditions might
facilitate the retention of these creative childlike qualities. Many of
the same environmental constituents that enable a successful, fearless
life also enable children to keep and use these personality attributes
and abilities. This will be discussed further in individual pages
concerning these tools or facilities.
The negative
consequences of innovation.
Innovation
means change and
while all innovations have their positive side, which is why they come
into existence, they also have a negative side. Almost any invention or
innovation you can think of has had some detrimental consequences for
society. This should not be a surprise to us. Invention and innovation
mean change and change always has many consequences, some good and some
bad. The bigger and more important the changes, the more disastrous the
negative consequences of those changes can be. Our greatest inventions
and innovations all bought disasters as well as great benefits. The
invention of agriculture, the very innovation that kick started
civilization and human progress, while it bought many benefits, also
bought several dire effects. The greatest problem that came as a side
effect of agriculture was disease.
While the advent of many humans living together in one place may
produce a breeding ground for new and novel ideas, it also bought a
breeding ground for bacteria and the rapid transmission of diseases. It
also bought with it new necessary ways for humans to move their bodies
and a new and different diet both of which wreaked further havoc on the
bodies of the humans living in the new conditions.
Here's the thing. We have the opportunity, the ability to save
ourselves and produce a better world by encouraging social situations
that produce greater and greater amounts of creativity. We have to
understand, however, that every innovation, every change for the
better, will also bring with it changes for the worse. This does not
mean that we should be afraid to forge ahead with ever greater
innovative and creative fervor, but that we should be vigilant as well,
even as we forge ahead. We should be vigilant to discover the down side
of innovations and minimize whatever nasty side effects such
innovations might bring. In his book
"Bad Ideas" Robert Winston has laid out 12 aphorisms about
science that apply to all creative innovations:
-
"The announcement of any new discovery is almost
always heralded by exaggerated claims for its immediate or imminent
value."
-
"Nearly all technological advances have
threatening or negative aspects which usually are not fully recognized
or predicted at the time of their invention."
-
"Many, if not most, human discoveries have
beneficial applications that are not envisaged when the discovery is
first made."
-
"Many human technological advances are made more
or less simultaneously and independently in unconnected places around
the globe."
-
"We constantly reinvent the same technological
advances and rediscover the same discoveries."
-
"Most scientific advances are made by gentle,
incremental progress. There is rarely such a thing as a breakthrough."
-
"Scientific knowledge may be growing at an
exponential rate, but the exploitation of scientific knowledge is
usually much slower than is generally anticipated."
-
"Many
really important discoveries and some
inventions are arrived at by serendipity." All innovations,
all new creations are arrived by serendipity if we include
serendipitous connections in the brain.
-
"Even
'good' democratic governments frequently
misuse scientific knowledge." Of course totalitarian
governments almost always misuse scientific knowledge.
-
"Scientists
are human and therefore may not
always be entirely objective." Of course nobody can be
entirely objective but scientists are better at it than most people.
-
"Scientist are no better than anyone else at
forecasting the future. In fact, their predictions are usually widely
inaccurate."
-
"The great majority of scientists do their work
because they believe that the advance of knowledge brings benefits
which should be shared with everybody."
Who is responsible for negative outcomes of
creativity and what can they do?
The
creators have to take
responsibility for the negative consequences of their creations but
they are not alone. People at all levels of society have both a stake
and a responsibility for the negative outcomes of creativity. Obviously
politicians are the most obvious misusers of technology and innovations
who should take responsibility for their actions. Media people also
must take responsibility for influencing or not influencing the misuse
of technology. Ultimately however, it is the creative person him or
herself who has to bare most of the responsibility. In his book
"Bad Ideas" Robert Winston goes on to provide a manifesto to
guide scientists/creators in their efforts to be creative. He says in
part:
"We need to strive for clarity not only when we make statements or
publish works for scientific colleagues, but also in making our work
intelligible to the average layman. ...It [our responsibility to
minimizing negative outcomes] involves listening to and
responding to the ideas, questions, hopes and concerns the public may
have. ..Moreover, it can make any technology that is developed from our
work more relevant to the needs of the public and less likely to be
dangerous. ...Wherever possible we should always consider the ethical
problems that may be raised by the application of our work. ...We
should consider that, when talking outside our own subject, we may be
more likely to mistake the facts of the case. ...we need to keep some
distance from politicians, and should not avoid criticizing their
decisions where we feel they are wrong or
dangerous."
The light at the end of the
tunnel.
The
ability to create then,
like learning itself, is an ability, a quality, a facility we are all
born with and that certain social conditions can facilitate. Societies
therefore have a responsibility to implement those conditions in which
creativity thrives. More creativity though, means an even greater
vigilance would be needed to minimize the negative side effects of such
an explosion of creative innovations. In this way, civilization can be
considered to be a long dark tunnel, lighted occasionally by innovative
creative thoughts, which sometimes threaten to set fire to the tunnel.
But there is a light at the end of the tunnel, where it is possible
that society can be so structured as to make creativity a universal
possibility.
However,
no matter how good society gets at producing creative people, the
quality and variety of art and invention, depends on an environment of
resources necessary to create the new art and innovative forms. This
environment of resources is a commons of older art, technology and
information that is free and easy to access. There is still a light at
the end of the tunnel of creativity and it is possible for anybody to
reach it.
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